#include <gameui.h>
Definition at line 24 of file gameui.h.
| GameUI::GameUI | ( | MythScreenStack * | parentStack | ) |
| GameUI::~GameUI | ( | ) |
Definition at line 62 of file gameui.cpp.
| bool GameUI::Create | ( | void | ) | [virtual] |
Reimplemented from MythScreenType.
Definition at line 66 of file gameui.cpp.
Referenced by RunGames().
| void GameUI::Load | ( | void | ) | [virtual] |
Load data which will ultimately be displayed on-screen or used to determine what appears on-screen (See Warning).
Reimplemented from MythScreenType.
Definition at line 104 of file gameui.cpp.
Referenced by Create(), and reloadAllData().
| bool GameUI::keyPressEvent | ( | QKeyEvent * | ) | [virtual] |
Key event handler.
| event | Keypress event |
Reimplemented from MythScreenType.
Definition at line 181 of file gameui.cpp.
| void GameUI::nodeChanged | ( | MythGenericTree * | node | ) | [slot] |
Definition at line 219 of file gameui.cpp.
Referenced by Create(), and updateChangedNode().
| void GameUI::itemClicked | ( | MythUIButtonListItem * | item | ) | [slot] |
Definition at line 256 of file gameui.cpp.
Referenced by Create(), and customEvent().
| void GameUI::showImages | ( | void | ) | [slot] |
Definition at line 296 of file gameui.cpp.
Referenced by nodeChanged().
| void GameUI::searchComplete | ( | QString | string | ) | [slot] |
Definition at line 306 of file gameui.cpp.
Referenced by searchStart().
| void GameUI::gameSearch | ( | MythGenericTree * | node = NULL, |
|
| bool | automode = false | |||
| ) | [slot] |
Definition at line 889 of file gameui.cpp.
Referenced by customEvent(), and keyPressEvent().
| void GameUI::OnGameSearchListSelection | ( | MetadataLookup * | lookup | ) | [slot] |
Definition at line 942 of file gameui.cpp.
Referenced by customEvent().
| void GameUI::OnGameSearchDone | ( | MetadataLookup * | lookup | ) | [slot] |
Definition at line 951 of file gameui.cpp.
Referenced by customEvent().
| void GameUI::StartGameImageSet | ( | MythGenericTree * | node, | |
| QStringList | coverart, | |||
| QStringList | fanart, | |||
| QStringList | screenshot | |||
| ) | [slot] |
Definition at line 1005 of file gameui.cpp.
Referenced by OnGameSearchDone().
| void GameUI::doScan | ( | void | ) | [slot] |
Definition at line 1093 of file gameui.cpp.
Referenced by customEvent().
| void GameUI::reloadAllData | ( | bool | dbchanged | ) | [slot] |
Definition at line 1101 of file gameui.cpp.
Referenced by doScan().
| void GameUI::updateRomInfo | ( | RomInfo * | rom | ) | [private] |
Definition at line 320 of file gameui.cpp.
Referenced by nodeChanged().
| void GameUI::clearRomInfo | ( | void | ) | [private] |
Definition at line 358 of file gameui.cpp.
Referenced by nodeChanged().
| void GameUI::edit | ( | void | ) | [private] |
Definition at line 383 of file gameui.cpp.
Referenced by customEvent(), and keyPressEvent().
| void GameUI::showInfo | ( | void | ) | [private] |
Definition at line 405 of file gameui.cpp.
Referenced by customEvent(), and keyPressEvent().
| void GameUI::showMenu | ( | void | ) | [private] |
Definition at line 427 of file gameui.cpp.
Referenced by keyPressEvent().
| void GameUI::searchStart | ( | void | ) | [private] |
Definition at line 461 of file gameui.cpp.
Referenced by keyPressEvent().
| void GameUI::toggleFavorite | ( | void | ) | [private] |
Definition at line 494 of file gameui.cpp.
Referenced by customEvent(), and keyPressEvent().
| void GameUI::customEvent | ( | QEvent * | event | ) | [private, virtual] |
Reimplemented from MythUIType.
Definition at line 505 of file gameui.cpp.
| void GameUI::createBusyDialog | ( | QString | title | ) | [private] |
Definition at line 928 of file gameui.cpp.
Referenced by gameSearch().
| QString GameUI::getFillSql | ( | MythGenericTree * | node | ) | const [private] |
Definition at line 638 of file gameui.cpp.
Referenced by fillNode().
| QString GameUI::getChildLevelString | ( | MythGenericTree * | node | ) | const [private] |
Definition at line 759 of file gameui.cpp.
Referenced by fillNode(), and getFillSql().
| QString GameUI::getFilter | ( | MythGenericTree * | node | ) | const [private] |
Definition at line 769 of file gameui.cpp.
Referenced by getFillSql().
| int GameUI::getLevelsOnThisBranch | ( | MythGenericTree * | node | ) | const [private] |
Definition at line 777 of file gameui.cpp.
Referenced by fillNode(), getFillSql(), and isLeaf().
| bool GameUI::isLeaf | ( | MythGenericTree * | node | ) | const [private] |
Definition at line 786 of file gameui.cpp.
Referenced by edit(), itemClicked(), nodeChanged(), showInfo(), showMenu(), and toggleFavorite().
| void GameUI::fillNode | ( | MythGenericTree * | node | ) | [private] |
Definition at line 791 of file gameui.cpp.
Referenced by nodeChanged().
| void GameUI::resetOtherTrees | ( | MythGenericTree * | node | ) | [private] |
Definition at line 856 of file gameui.cpp.
Referenced by updateChangedNode().
| void GameUI::updateChangedNode | ( | MythGenericTree * | node, | |
| RomInfo * | romInfo | |||
| ) | [private] |
Definition at line 877 of file gameui.cpp.
Referenced by customEvent(), handleDownloadedImages(), OnGameSearchDone(), and toggleFavorite().
| void GameUI::handleDownloadedImages | ( | MetadataLookup * | lookup | ) | [private] |
Definition at line 1054 of file gameui.cpp.
Referenced by customEvent().
bool GameUI::m_showHashed [private] |
Definition at line 72 of file gameui.h.
Referenced by getFillSql(), and Load().
int GameUI::m_gameShowFileName [private] |
Definition at line 73 of file gameui.h.
Referenced by Create(), and getFillSql().
MythGenericTree* GameUI::m_gameTree [private] |
Definition at line 75 of file gameui.h.
Referenced by Load(), reloadAllData(), and resetOtherTrees().
MythGenericTree* GameUI::m_favouriteNode [private] |
Definition at line 76 of file gameui.h.
Referenced by Load(), nodeChanged(), and updateChangedNode().
MythUIBusyDialog* GameUI::m_busyPopup [private] |
Definition at line 78 of file gameui.h.
Referenced by createBusyDialog(), customEvent(), and OnGameSearchDone().
MythScreenStack* GameUI::m_popupStack [private] |
Definition at line 79 of file gameui.h.
Referenced by createBusyDialog(), and customEvent().
MythUIButtonTree* GameUI::m_gameUITree [private] |
Definition at line 81 of file gameui.h.
Referenced by Create(), customEvent(), edit(), gameSearch(), itemClicked(), Load(), searchComplete(), searchStart(), showInfo(), showMenu(), toggleFavorite(), and updateChangedNode().
MythUIText* GameUI::m_gameTitleText [private] |
Definition at line 82 of file gameui.h.
Referenced by clearRomInfo(), Create(), and updateRomInfo().
MythUIText* GameUI::m_gameSystemText [private] |
Definition at line 83 of file gameui.h.
Referenced by clearRomInfo(), Create(), and updateRomInfo().
MythUIText* GameUI::m_gameYearText [private] |
Definition at line 84 of file gameui.h.
Referenced by clearRomInfo(), Create(), and updateRomInfo().
MythUIText* GameUI::m_gameGenreText [private] |
Definition at line 85 of file gameui.h.
Referenced by clearRomInfo(), Create(), and updateRomInfo().
MythUIText* GameUI::m_gamePlotText [private] |
Definition at line 86 of file gameui.h.
Referenced by clearRomInfo(), Create(), and updateRomInfo().
MythUIStateType* GameUI::m_gameFavouriteState [private] |
Definition at line 87 of file gameui.h.
Referenced by clearRomInfo(), Create(), and updateRomInfo().
MythUIImage* GameUI::m_gameImage [private] |
Definition at line 88 of file gameui.h.
Referenced by clearRomInfo(), Create(), nodeChanged(), showImages(), and updateRomInfo().
MythUIImage* GameUI::m_fanartImage [private] |
Definition at line 89 of file gameui.h.
Referenced by clearRomInfo(), Create(), nodeChanged(), showImages(), and updateRomInfo().
MythUIImage* GameUI::m_boxImage [private] |
Definition at line 90 of file gameui.h.
Referenced by clearRomInfo(), Create(), nodeChanged(), showImages(), and updateRomInfo().
MetadataDownload* GameUI::m_query [private] |
Definition at line 92 of file gameui.h.
Referenced by gameSearch(), and OnGameSearchListSelection().
MetadataImageDownload* GameUI::m_imageDownload [private] |
Definition at line 93 of file gameui.h.
Referenced by StartGameImageSet().
GameScanner* GameUI::m_scanner [private] |
Definition at line 95 of file gameui.h.
Referenced by doScan(), and reloadAllData().
1.6.3